Emblema Salvation
Spell Quick

Emblema Salvation

  • Archetype:
  • Emblema

  • View:
  • 3127




Banish 1 face-up "Centur-Ion" Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can place 2 "Centur-Ion" monsters with different names from your hand, Deck, GY, and/or banishment in your Spell & Trap Zone as face-up Continuous Traps. You can only activate 1 "Emblema Salvation" per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 56
Deck 56

Emblema Salvation — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 56 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery/Recursion

Why it scores here

Emblema Salvation converts one opponent card into a targeted banish at Quick-Play speed, which is the main source of its score under effect_interaction. The cost is restrictive: it must banish a face-up Centur-Ion monster from your Spell & Trap Zone, and it can be activated only once per turn. Its second clause turns an opponent's activated-effect destruction or banish into two Centur-Ion monsters placed as face-up Continuous Traps, which earns some resource and resilience credit but only under that narrow trigger. Its deck presence (400 of 400 decks, about 1 copy each, near-universal co-occurrence with the Centur-Ion core) confirms the role is real and played, but under guardrail 3 that frequency only supports accessibility and earned no extra points. No combo evidence exists, so combo_conversion is text-only inference.

Axis scores

Axis Score Evidence
Accessibility 55 Runs in 400 of 400 sampled decks at about 1 copy each, but it needs a face-up Centur-Ion monster already in the S&T Zone to pay its cost, so it is not reliably live in the opening hand (observed deck frequency, inferred restriction).
Combo & Conversion 45 No combo boards were supplied, so the value of its second clause, which places two Centur-Ion monsters as Continuous Traps, is inferred from text alone (inferred).
Resource Economy 60 Its cost banishes one of your own Centur-Ion monsters, but the activation banishes an opponent card and the second clause can place two monsters from hand, Deck, GY or banishment, so it can come out ahead (verified text, inferred net value).
Effect & Interaction 68 It is a Quick-Play targeted banish that can hit any opponent card the activation reaches, limited to one activation per turn (verified text).
Material Utility 8 It is a Spell and cannot be material; the only body value comes from the two monsters its second clause places, which is an indirect contribution (verified text).
Resilience & Flexibility 60 The second clause rewards the opponent removing it with an activated effect, and it can be used from hand or set, but it is limited to one activation per turn and only one trigger path (verified text, inferred).
Deck-Building Efficiency 62 One copy in 393 of 400 decks with no garnet or lock beyond its Centur-Ion cost requirement, which is a mild self-restriction (observed deck copy distribution, verified text).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 56, Deck ≈ 56, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Targeted banish of one opponent card at Quick-Play speed (verified)
  • Second clause converts an opponent's activated-effect removal into two Centur-Ion monsters placed as Continuous Traps (verified)
  • Played in 400 of 400 sampled decks, almost always as a single copy (observed)

Weaknesses

  • Cost requires a face-up Centur-Ion monster in the S&T Zone (verified)
  • Once per turn activation limit (verified)
  • Recursion clause fires only on destruction or banishment by an opponent's activated effect (verified)

Counters / choke points

  • Opponent activated effects that destroy or banish the set card trigger its recursion clause instead of leaving its value intact (inferred from text)
  • Opponent responses to the activation that negate it (inferred, generic; no interaction data supplied)

Best use

Removal / Negation with recovery into Centur-Ion Continuous Traps. Decks: Centur-Ion, Bystial/Byssted, Crimson Dragon, Fiendsmith. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick-Play Spell; the activation banishes one face-up Centur-Ion from the S&T Zone as cost and then banishes one target opponent card; Once per turn activation limit; Second clause triggers when the set card is destroyed or banished by an opponent's activated effect and places two Centur-Ion monsters with different names as face-up Continuous Traps; 400 of 400 decks run it in main, with 393 at one copy (average 1.02)
  • Observed: Co-occurrence with Centur-Ion core cards is 97.8% to 100% in the top partner list; Usage statistics show 66.7% inclusion in Centur-Ion gameplay type 3 with typical 1 copy
  • Inferred: Removal reach is strong enough to hit most generic opponent interaction; Recursion clause provides a practical refuel only under the opponent-interaction trigger
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no rulings supplied for the Set-card destruction or banish trigger timing no counter or interaction data supplied











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